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Kurai Review: Tekken

Nov 23, 2013 12:45 pm
KuraiSciwrath By KuraiSciwrath
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This article will be less like my others; it will not include as much information regarding the series, and more toward my opinion toward the series. Tekken is a fighting game, in which the characters participate in a tournament to see who the strongest fighter is. The characters are of a wide variety, differentiating in special moves, grabbing moves (and in the Tekken Tag series, they consist of different team combos). The fighting styles for each character has strong points and weak points, such as, a character will specialize with a certain point of their body (like legs for kicking, fists for punching, etc.) to strike with, and each point will judge their overall moves. The character Hwoarang is a perfect example of this. He specializes in kick moves, by has a few punch moves, consisting of small 1-2 punch combos. In retrospect the character Paul specializes in punches and has a very strong punch attack that can render an opponent defeated if it connects correctly.

The physics in this game have always been very appealing to virtual fighter lovers, although, I’d like to point out a multitude of affects that games like this could do without. You see, when a character is hit, they flinch, and are put in the position to get hit with a long combo. However, when a character flinches, I believe that the character should still be able to get their guard up by pressing a character specific button combo (there is a move-reversal for most characters; however, this more pertains to damaging the opponent rather than defending yourself). The defense system in this game is sort of repetitive, it's either you don't move, which causes your character to block (this also works by backing up). It gives you no other options for defense; I believe that a video-game should give you a multitude of options for defense and offense alike.

But it's not just the defense system; the combat itself is sort of repetitive. I understand that it's a fighting game and you're supposed to fight, but I believe that in a fighting game, the developers should give you a bit more options in the customization department, especially when it comes to moves. At least allow the players to unlock different moves as the game moves on! This game does not have anything of the sort, you are simply stuck with the characters pre-set moves and there is nothing you can do about it. Don't get me wrong though, I love the Tekken series because of the story behind each character, but the gameplay itself is just full of repetition.

The stories however are what drew me into the entire Tekken series. Each character has their own background story, and reason for participating in the fighting tournament. There are a lot of subtle details that can trigger a fan for a character to either cheer in joy, or rage enough to want to beat the snot out of someone. I personally have fallen in love with the storyline for the character Armor-King (however, Kings Story is equally awesome). However, it's not just a whole bunch of backstories that meet somewhere in the middle. There is a huge plotline in the middle of it all. Most of the story surrounds the characters from the Mishima and Kazama families.

In the latest games of the Tekken series there have been a huge amount of added content, including characters, customization, and many other things. But among all of these, the one thing that caught me is that in Tekken 6 (which also moved to Tekken Tag Tournament 2) is the fact that a character can be customized with weapons and is able to use it in combat! However, most of these weapons are either pointlessly weak, or make a character horrendously un-balanced. This is also an issue I hope they correct if another Tekken game is in the works.

Another thing about this game that I find very much dislikeable is the ethereal like characters, these characters being Angel and Devil. They are heavily unbalanced versus most of the other characters, because of their ranged abilities and aerial combat effectiveness. I am not complaining about the characters, they are incredulously useful as a partner in the Tekken Tag Tournament games, however I do believe that the power for their laser-type moves (if you've played the game you understand) they are heavily overpowered. So if you purchase this game, and play it online, watch out for the following characters: Unknown, Angel, and Devil (Whether it is Devil Kazuya, or Devil Jin, watch out for both).

However, so far in this article I have been talking mostly about the latest games. If you've ever played the past games, such as the original Tekken, Tekken Two, or Tekken Three, you likely know about characters with elemental specials. Characters like Doctor Boskonovich, with his electric probe, Yoshimitsu and his Fire Sword move, and even Eddy Gordo's old Head-Spin wind attack. These are all representations of the very powerful elemental moves which the creators decided to take out in the later games, much to the fan base’s disappointment.

Well, now that you have read a little about the game, I will say this; it is definitely worth the money you spend on it. Regardless of its cons, this game is one that will get your blood pumping and your palms sweating! Go to your nearest game salesman and pick it up right away! Hope you guys enjoyed reading this review.

Kurai Sciwrath is the newest member of the Brood of Clowns. His favorite books include Soul Eater, Lightheart Traditions, The House Across the Street, The Boy Who Couldn't Die, The Man Without an Eye, and A Broken Heart is a Life Story. You can visit him at

More articles from Kurai Sciwrath:
Kurai Review: Call of Duty: Modern Warfare 3 (Multiplayer)
Kurai Review: Fairy Tail Anime
Kurai Review: InuYasha Anime
Kurai Review: Diablo III
Kurai Review: Soul Eater Anime

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