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F-Zero X (N64), Among Other Retro Racers

Dec 17, 2017 5:56 pm
Smutty By Smutty
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Smutty was on 4chan /vr/ today when somebody went and started a F-Zero X thread. It was one of the best games on Nintendo 64, and it warmed my snake-clown heart to see the anons remembering it.

Smutty also has great memories of the Super Nintendo version, which was the original. It was one of the SNES launch titles way back in 1990. F-Zero X was then released for the N64 on July 14, 1998 (Japan).

Anyways here are some anon comments...

Game was too hard for me, it was literally so fast and frantic that I couldn't maintain proper control most of the time and ended up falling to my death or just sustaining enough damage to die.

I was never an expert on the original F-Zero, mind you, but I could still at least clear a few cups. Did they purposely increase the difficulty or is it just a natural result of switching from 2D to 3D?
This seems to happen to a lot of people as I've mentioned with my experiences with local multiplayer.

F-Zero X is actually pretty different from the original one since the courses are actual 3D this time in design, and also the control and physics. It also has analogue controls.

I suggest giving it more time, play the easier difficulties first to get used to the physics.

About the controls: don't use Z/R to take corners since it slows you down way too much. The best way to turn in this game is to move your stick very slowly, and if you can't turn in time press Z+Z or R+R. In this state you can't lose grip so you can turn fast for a brief period of time; it's a really cool mechanic. I mention this since, while this not happens in cruising top speed, if you are on any kind of boosting you risk losing grip by turning too fast even with high grip ships. It also functions as an attack with whom you can kill other racers, and you'll need to master this for the harder difficulties.

If you have a hard time getting used to not losing the grip play heavy ships since as they turn more slowly it'll be more manageable. You can unlock all the ships and stuff by inputting a code. If you don't like this then start with the Fire Stingray from the first row, it's not a good ship in the long run but it'll help you get used to the game with its high weight, grip and body HP.

Oh, and btw, if you still have some problems tuning without losing the grip try tapping the A button and/or stopping to press it briefly. This is not as good or essential as in SNES's F-Zero but it's still good for beginners and tough spots.
I love that game and have played it to death. Still, it has one major issue: the CPU has insane rubber banding, at least in Grand Prix mode.

For those who don't know, this means that basically the CPU cheats and goes faster than possible to catch up with you. And if you're behind they don't go as fast, though you still have to play well to win at higher difficulties.

Due to this I mostly play Time Attack from time to time when I pick it up in my N64 since I don't have friends interested in the game (when we play they suck and keep breaking down or falling in any but the simplest tracks).

GX afaik avoids this problem in the Grand Prix which would make it more fair, though it still has that bullshit in story mode. I'm not entirely sure since I don't own that one and the last time I played it was like 11 years ago or something on a friend's house who owned it on its Gamecube (loved it, probably my favorite game on the system with very few flaws such as story mode rubber banding and also all the unlocking crap).
Actually, there are only 2 cars that will rubberband. They sometimes change cars between cups, but the same two cars will rubberband/harass you for all 6 tracks.

It's actually really easy to see. Choose a map that you mastered in time trials. Play it on a low difficulty, and shoot into first. A few seconds after you stop boosting, two cars will fling up ahead doing random spin attacks. If you kill both of them, you will notice your time distance between you and second place doesn't rubberband anymore.

If you slow down on the final lap near the end, the two rubberbanding cars will also drop speed and be readily overtaken. The other 27 cars will not act in this way.

And of course some smart-asses tried to make the thread about other retro racing games...
    I was never into racing games besides Mario Kart 4P with friends
    >Beetle Adventure Racing
>Star Wars Episode I: Racer
>Cruisin' USA
>Crash Team Racing

You never played these before, OP?
    >Crash Team Racing
I'm playing this right now and I can't put it down for the life of me. I was always a Crash hater as a kid (the fucker just annoyed me to no end and all I had was the first game which is garbage). I played 2 and 3 last month and now I love Crash. Still assumed CTR was just a weak copy of MK until I tried it. It's the very definition of "how to clone effectively". Great game.
    DKR has the best single player mode.
CTR has the best multiplayer racing.
MK64 has the best multiplayer battling.

Why not have all theee, unless you're just poor?
    I like Pod Racer better. Faster than F-Zero, better tracks, better graphics
    >Cruisin' USA
World trounces that game in every way.

Smutty is the author of the best-selling book, 100 Things To Do That Are More Fun Than Sticking Your Dick into a Cigarette Lighter. Abandoned by his mother days after hatching, he has a life goal of making the world feel his pain. Hates faggy sports leagues like the NBA and NFL, likes to bitch-slap liberals, and generally disapproves of feminists and other degenerate bitches.

More articles from Smutty:
June 2018 Has Been LGBT Shame Month!
A Gallery of Liberal Hypocrisy
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Fat, Tuneless Feminist from Israel Given 2018 Eurovision Win
MEGAVIP: The Irregular at Magic High School (2017)

Article Comments 1-1 of 1

Posted by HeadAssClown Jan 17, 2018
04:42:37 pm
Smutty, I still prefer the 2D Mario Kart for SNES. My only objection is the openly gay track at the end of the game, Rainbow Road.

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