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16-bit Greatness: Streets of Rage 2 (Sega Genesis)

Dec 03, 2017 11:46 am
Smutty By Smutty
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4chan's /vr/ was reminiscing today about one of the greatest games for the Sega Genesis. Streets of Rage 2 was a kick-ass, side-scrolling masterpiece that was released in North America on December 20, 1992. The main characters were Axel Stone, Blaze Fielding (girl), Eddie "Skate" Hunter, and Max "Thunder" Hatchett.

The soundtrack was produced by Yuzo Koshiro and Motohiro Kawashima. Koshiro is largely considered to be the best composer of the 16-bit era. He is still composing music for games today, with Monster Boy and the Cursed Kingdom being a recent project which will be released in 2018.

   
Do any other belt scrollers compete?

SoR 1 and 3 just aren't as good. TMNT turtles in time doesn't have the tightness of control that SoR2 has.

Final fight is good but it's not the magnum opus SoR is.

The sound track. The boss mix. The character selection. Higher difficulties. The whole game is just phenomenal.

Enjoy this succulent blend of awesome.
   
Max is the second fastest in the game due to his dash sweep. Axel is third (no dash, but fast attacks and easy combos), and Blaze is the worst character in every regards.

And you are missing out a lot by not trying out Max. His atomic drop is perhaps the most satisfying throw in all of videogame history. You grab a guy from behind, jump in the air with him, then CRUNCH him on landing. It uses a great sound effect too, you can practically hear the guy break into pieces.

Oh and it does 75% of a full lifebar damage on top of that. It looks devastating, sounds devastating, and it pretty much is devastating.
   
>Kinda weird how it was implemented.

Not really no.
A does a defense special, it hits in all directions and is invincible; only drains life when it hits. It is a getaway move that you can use when you are surrounded or about to be combo'd to death.
f+A is an attack special. It does extreme damage and sometimes moves you, but only in a single direction, and it has no invincibility.

You have to use both tactically. Like, when can you afford the HP loss to clear out everyone in every direction? You may get more damage if you don't do it. Or, when can use the f+A move to deal major damage without interruptions? Does quickly dispatching a punk helps you, for example does it clear the screen faster so you can fight less enemies simultaneously and thus making the game easier, justifying the sacrifice of some HP? Or can you just spam both cause you are standing on a chicken anyway?

It's actually an extremely well balanced setup, and much more useful than the one in the third game, where you can only use specials after a few bars charged up... in which time you might get surrounded again, etc. And if you use them with the bars empty, they take up 1/4th of your health.

>Is there a point to the weapons BTW?

It is different with every character. Max has ultra range and speed with pipe and sword, and can hit backwards. Blaze is slow with those but has incredible range. Axel has low range, and Skate has a delay before hitting (little dude can barely lift the pipe).
With the knives, Skate hits extremely fast, and Blaze does a three-hit combo.

Swords do huge damage, and pipes give the most satisfying metal-makes-contact-with-skull sound effect.

They all cause knockdown too, which allows you to focus on less enemies at the same time.

Ultimately it depends on your skill and style if they are useful or not. You can do more damage without them if you are good, but there are situations where they can help a lot.
   
I think you are confusing a few things here There are very few priorities in SOR2, what you have are hitboxes and invincibility frames.

When you stand up, you are invincible for a second or two. When bosses stand up, same goes for them. They lose this when they get recycled later, though. Some mid-bosses like Jack and Electra got this too, but oddly not later ones like the karate dude in the van.

So if you try to hit Jack on Stage 1 after he stands up, he'll punch you out 100% of the time. But if you do a standing A, or time a jump right, his punch will whiff and the invincibility has now ended, allowing you to deal a world of pain. Or, on Stage 5 against Bear, you can do a standing A and he'll always do an uppercut, which misses and leaves him wide open as you are standing on top of him.

The only other move with "huge priority" are a few anti-air moves, like Donovans uppercut or the karatekas high kick. These don't have priority, just an anti air hitbox. You can actually hit them out of these moves sometimes, though it's not easy since they have so much air range. Blaze and Max has a long reaching air kick that works, but only if you hit with the end of their legs, if you are in the middle, they get hit by the uppercut instead.

And a dissenter...
   
Reasons why Streets of Rage 2 is garbage in comparison to the other games in the series.

Lets begin with the meat of the game
>Combat
The combat in SOR2 is incredibly slow and unresponsive, theres huge delays on everything moving and attacking is not fluid, the super attacks in the game punish the player with huge chunk of health loss and are more or less completely useless outside of committing suicide unlike the other games which limit but dont punish the player for smart use of specials.

SOR2 also has no coop/team moves, throwing the other player in the other games resulted in a powerful special attack which was both fun and rewarding, also holding the other player from the back gave them access to new moves like a long range kick that could knock down multiple enemies and vault attacks, these are COMPLETELY missing from SOR2

Another feature missing from SOR2 is the Fatguys, a staple of the series while they have a sprite in game they simply function exactly like normal enemies and can be thrown normally with no repercussions.

>Level Design
Another huge flaw in SOR2 is the level design. Levels in SOR2 are nonsensical and completely unfitting for the games setting, "a pirate ship" "an alien hive" "a baseball field" its just stuff thrown together with no rhyme or reason.
Aesthetics is only the tip of the iceberg with SOR2 however, stages in SOR or extremely short with many bosses being copy pasted and reused over and over again from previous stages giving the game an overall unfinished feel, also once again the game removes series staples such stage hazards like pits, hazardous factory machines and others, and while the game has an excuse for lift stage it is completely impossible to actually throw someone over the side making it just another generic level.

>Music
While generally being praised as having good music what most people dont know is that all the music in SOR2 is entirely 100% stolen


Smutty is the author of the best-selling book, 100 Things To Do That Are More Fun Than Sticking Your Dick into a Cigarette Lighter. Abandoned by his mother days after hatching, he has a life goal of making the world feel his pain. He enjoys thrusting his tail into all kinds of interesting places.

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